krutowebdesign.blogg.se

Armies of middle earth
Armies of middle earth









armies of middle earth

Let's start with Thranduil, for two reasons. Weakness: Surprisingly expensive, even for elves.The other is that if your buff model(s) is (are) eliminated, the effectiveness of a list that has been built around that buff is likely to go down significantly. One is the risk of telegraphing: because your army relies on X model(s) for maximum effectiveness, the enemy can usually get a pretty good idea of where your army is going to do based on where you send (or don't send) that model (if banner Boromir is advancing in a straight line towards my left flank, the odds are that at least a significant portion of his army is going towards that flank as well). Strength / Weakness: Very buff-oriented / -reliant / -centric. There's nothing wrong with having an army built around buffs (as anyone who's ever found themselves on the business end of a Fiefdoms army will tell you), but it can pose some dangers.Any and all of these are great to have, and one of the things that really makes this list stand out.

armies of middle earth

Last but not least, if you keep your army bonus, all Mirkwood Elves / Cavalry / Captains and Palace Guard / Guard Captains get +1 to-wound within 3" of Thranduil (and many of them also have hand-and-a-half weapons, so a +2 to-wound could be in play). Mirkwood Cavalry count as being in range of a banner if they're within 6" of Thranduil. Mirkwood Rangers and the Ranger Captains can gain up to 3 bonus attacks if they're sufficiently surrounded. For starters, your Palace Guard and Palace Guard Captains have a built-in +1 Fight value buff when they're within 3" of Thranduil. for some reason, elves just don't have that many Bodyguard troops), Mirkwood troops can go up another level, especially if Thranduil is in the mix.

  • Strength: Potential for top-tier fight value, attacks, and damage across your entire force. While all of the above is pretty standard for elf infantry (the Glaives and Bodyguard being the key exceptions.
  • armies of middle earth

    If you have an army arch-type in mind (heavy infantry, fast skirmishers, mixed arms), chances are Mirkwood has what you need, with its D6, Bodyguard Palace Guards, F5 Mirkwood Elves with glaives and elf bows (who can shield, fight one-handed, fight two-handed, spear-support, or contribute ranged fire), sneak-and-shoot Mirkwood Rangers with their elf cloaks, or Mirkwood Cavalry, who are surprisingly well-costed for elf cavalry (17 points for a F5, D6, C5 rider who can take a banner). Strength: Versatile troops. Not to be outdone, Mirkwood's troops also have a lot of versatility.











    Armies of middle earth